Summary
Kinundrum: Spine is a desktop e-Learning module designed to help first-year Kinesiology students. It will be used supplementary to class lectures. The goal is to provide visual resources for students to better understand anatomy and learn the thought process of solving case studies.
Date
Summer 2019- Fall 2020
Tools
- Autodesk Maya
- Adobe Illustrator
- Adobe XD
- Adobe After Effect
- Google Slides
- Microsoft PowerPoint
- Trello
The Team
Kinundrum is an existing app that contains three modules: upper limb, spine, and lower limb.
My role is to create the spine module of Kinundrum. The application interface and lower limb module was developed in 2018.
Janell Lin
Spinal cord module content visualization and UX design
2019-2020
My role includes designing visual assets and prototyping the spinal cord module.
I created illustrations, 3D models, and prototype, and design documentation for the spinal cord module.
01. Learn about the story
First, select a case to start and scroll through introduction slides to learn about the case.
After learning about the case, complete exercises to go through the thought process of solving the case study step by step.
If it is difficult to get the the answer, clicking on the Re-kinnect button will provide additional anatomy information.
In Re-Kinnects, use slider to control the 3D animation and observe anatomy mechanism relevant to the exercise.
After all exercise are completed, review case summary written by Dr. Judi Laprade to understand the learning objectives of the case.
Lastly, review flow diagram to understand the thought process of solving the case study.
01. Initial ideation sketch
02. Refined Idea
03. Initial 3D Animation
04. Refined 3D Animation
Story-telling
From storyboard to illustrated slides
Illustration
From ideation sketch to illustration